Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
17
|
Posted - 2014.12.24 10:10:00 -
[1] - Quote
Maken Tosch wrote:What needs to be done is to better stabilize matchmaking as it's somewhat out of whack at the moment. Another step to take is to implement tiered matches where meta level restrictions are imposed. The higher the tier of the match, the higher the meta you can use.
This way, players learn as they progress rather than just have everything served to them on a silver platter.
I agree in the idea that it is more about matchmaking than boosting or fittings. I've mentioned in another thread that the fact that there are different levels of players and fittings on the battlefield is what gives Dust its character as a game. Losing this battlefield mix will, in my opinion, be detrimental to the game as a whole.
The secret, again in my opinion, is to make sure that the teams are balanced across the board which they clearly aren't always at the moment. The number of variables involved make this very difficult in this game though. Better suits will always do better but that doesn't mean militia gear should simply be ignored in the game.
No one likes a stomp, on either team, but restricting fittings etc isn't the way to fix this. If strict meta levels are introduced you won't ever see people with lower meta fittings in higher meta matches as no one would be dumb enough to potentially be the only STD suit in a PRO match and you are rapidly heading towards the point where you may as well do away with the tiers and progression and just stick everyone in the same lightly customisable suit from the get go. It's just not as interesting overall. At the moment you go in with what you have and do your best with what's put in front of you. I personally like this, as deeply frustrating and depressing as it can be.
NPE does need work still because being thrown into a FPS where there are other players that you are just not going to be able to kill is not what a lot of people expect and playing in a way that isn't necessarily running and gunning on the front line isn't something that people picking up a FPS want to do. DUST needs to help people play DUST not make DUST into a poorer version of the rest of the AAA shooters out there because it just can't compete.
Things like moving to an ISK destroyed vs. ISK lost mechanic over the standard K/D one cold help for example as new players in starter suits would potentially feel that they are doing better as they would have a good ratio because initially they wouldn't be loosing any ISK. Rebalancing war points so that lower meta suits get slightly more for killing a higher meta suit and higher slightly less for a lower meta kills etc might also help.
To be honest I don't really have the answers and maybe the simplest way is to just tier everything by meta but I just worry it's not the way to go. |